Tristan Marrec

Computer Graphics Programmer
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[ Fluid Simulation Internship ]

During my six-month NII International Internship Program 2020, supervised by Ryoichi Ando, I studied research papers on fluid simulation and implemented a Navier-Stokes fluid solver from scratch in C++ and OpenGL. I started with smoke simulation and gradually evolved it toward liquid simulation.

Here's a summary of what I worked on:

Code available on GitHub or download ZIP.

[ Early live demo ]

This is a rough translation from C++ to JavaScript of my early work on fluid simulation. It is intentionally approximate so it can be rendered in real time in the browser.

Try to move the mouse inside!

[ Final Mitsuba renderings ]

Here are some renderings of my own simulations using the Mitsuba renderer. Each image took several seconds or even minutes to calculate and render.

[ Timeline of my progress ]

[ References ]

  1. Stable fluids - Jos Stam. 1999. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH'99. ACM Press. doi.org/10.1145/311535.311548

  2. Fluid simulation for computer graphics - Robert Bridson. 2016. CRC Press, Taylor & Francis Group, Boca Raton. doi.org/10.1201/9781315266008

  3. Fluid simulation - Robert Bridson and Matthias Müller-Fischer. 2007. In ACM SIGGRAPH 2007 courses on SIGGRAPH'07. ACM Press. doi.org/10.1145/1281500.1281681

  4. Practical animation of liquids - Nick Foster and Ronald Fedkiw. 2001. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques - SIGGRAPH'01. ACM Press. doi.org/10.1145/383259.383261

  5. Adventures in Fluid Simulation - Miles Macklin. 2010. blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation

  6. An Unconditionally Stable MacCormack Method - Andrew Selle, Ronald Fedkiw, ByungMoon Kim, Yingjie Liu, and Jarek Rossignac. 2007. Journal of Scientific Computing 35, 2-3 (Nov. 2007), 350-371. doi.org/10.1007/s10915-007-9166-4

  7. Real-Time Fluid Dynamics for Games - Jos Stam. 2003. graphics.cs.cmu.edu/nsp/course/15-464/Spring11/papers/StamFluidforGames.pdf

  8. Real-Time Simulation and Rendering of 3D Fluids - Keenan Crane, Ignacio Llamas, and Sarah Tariq. 2007. in GPU Gems 3. Chapter 30. dl.acm.org/doi/10.5555/1407436

  9. Visual simulation of smoke - Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen. 2001. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques - SIGGRAPH'01. ACM Press. doi.org/10.1145/383259.383260

  10. Realistic Animation of Liquids - Nick Foster and Dimitri Metaxas. 1996. Graphical Models and Image Processing 58, 5 (Sept. 1996), 471-483. doi.org/10.1006/gmip.1996.0039

  11. Mitsuba 2 - mitsuba-renderer.org

  12. OpenMP - openmp.org